![]() Fix false Object Deleted While Still in Use errors from debug layer.Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline.Dynamic Pipeline State: Depth Bias, IB Strip Cutįixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.Independent Front/Back Stencil Refs and Masks.Fixes bug preventing enhanced barriers enablement.Add missing string conversion for D3D_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW.Fix incorrect Enhanced Barriers sync/access validation.Address incorrect Enhanced Barriers simultaneous-access validation.Fixed state corruption causing incorrect programmable sample positions validation during ExecuteCommandList.And a handful of even more minor features.Sample-frequency pixel shaders with no RTV/DSV.Several minor features for improved compatibility with Vulkan. ![]() Updated RenderPass support for tile based rendering GPUs.See here for more info about this preview release ![]() Visit the DirectX Landing Page for more resources for DirectX developers. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. ![]() Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info.Ĭheck out our Announcement blog and Game Stack Live talk. ![]()
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